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RedLilinAsh

Pro
t Member since 09/24/16 \/ G GM of 63 games \/ 12897 Hours Played \/ 349 Forum Posts
Achievements
Bio

I'm a full-time professional Game Master with years of experience running long-form tabletop RPG campaigns. Storytelling, worldbuilding, and collaborative roleplaying have been a major part of my life for years, and since shortly before COVID, GMing has been my primary profession.

Over the years I've run a variety of systems and settings, with particular experience in D&D 5e, Adventures in Middle-earth, Chronicles of Darkness, and numerous homebrew and adapted settings. I enjoy exploring what makes each setting unique and creating campaigns that feel immersive, character-driven, and responsive to player choices.

I have a particular passion for adapting and designing settings. Some of my larger projects have included bringing worlds such as Elden Ring and Dragon Age into tabletop RPGs, as well as creating crossover and conversion material involving World of Darkness, Chronicles of Darkness, and Lord of Mysteries.

My greatest inspiration as a Game Master comes from settings rich with history, mystery, and atmosphere. Middle-earth, Ravenloft, Eberron, Wildemount, Dune, Lord of Mysteries, and the World of Darkness have all influenced the way I build worlds and tell stories.

WHAT YOU CAN EXPECT AT MY TABLE

I specialize in long-form campaigns built around character growth, meaningful choices, and living worlds that react to player actions.

Players can expect:

• Character-focused storytelling and strong roleplay
• Deep worldbuilding and immersive settings
• Meaningful player agency and lasting consequences
• Mystery, investigation, and slow-burn revelations
• Memorable NPCs with goals, relationships, and personal agendas
• Tactical combat that supports the story rather than replacing it
• Long-term character development and evolving personal arcs
• Consistent preparation, communication, and campaign support

Many of my campaigns blend mystery, horror, politics, exploration, interpersonal drama, and moral ambiguity. I enjoy stories where characters must navigate difficult decisions, hidden truths, competing loyalties, and the consequences of their actions.

Most importantly, I strive to ensure every player has opportunities to contribute, develop their character, and feel like an important part of the story.

At the end of the day, my goal is simple: create memorable campaigns where the world feels alive, the characters matter, and the players help shape the story being told.

Enjoys Playing
Cypher System Games ( Numenera, The Strange... ), D&D 5E (Classic), Dragon Age RPG, FATE ( Core, Accelerated, Dresden Files... ), World of Darkness ( Vampire, Werewolf, Mage... )