Hello weary traveler!
So, looking for a new Dungeon Master, eh?
Well then allow me to introduce… myself.
I (he/him) started playing Dungeons and Dragons when I was thirteen, and all my friends and I had available to us were a 3.5 Players' Handbook, a Forgotten Realms Campaign Settings Handbook, and a 3rd edition Monster Manual 2. Now, you might be wondering how that worked. Let me tell you, it barely did. I can not stress enough that this is a terrible introduction to the hobby and implore you to never follow in the footsteps of my adolescence.
A year later, when we’d finally managed to piece together what we had done wrong, I had already discovered that I was more interested in building worlds, raising villains, to crafting collaborative stories upon strong connections to a fantastic world and the inhabitants along with my players, and I also rather enjoyed doing the silly voices.
And so I took to becoming my group of friends’ forever DM.
Over the past nineteen years, I’ve continued to play the most widely known system, continuing to this day to spend all my hard-earned wages on 5E supplements, dice, miniatures, and paint. I have also branched out into other systems like Monster of the Week, Uncharted Worlds, Demigods, Kids on Bikes, Wanderhome, Monsterhearts, The Sprawl, and, honestly, we could sit here for hours and I’d probably remember playing a system you’d vaguely heard of and have a fun story about it.
Yet, somehow, I always end up running a Dungeons and Dragons game.
And that's fine by me.
Over the last six years, I've transitioned to mostly online games over Roll20, where I've completed three campaigns and countless one-shots.