I've been running various tabletop RPGs on and off for about the last 20 years starting with DnD 3.0. My style of DMing to tailor the game around the players and provide what is most fun for everyone at the table. I tend towards homebrew world and a cinematic style of gameplay that favors RP but I also love combat. I generally dislike murder hoboing but if that's what the table wants that's what they'll get. The player actions will get to shape the world around them for good or bad.
For any rule disputes, anything that can’t be confirmed in 2 minutes, there will be a roll off. Higher roll wins the rule for that session. The disputed rules will be looked at and confirmed by DM between sessions.
Players are expected to at least know where to find the basic information on their character sheets. AC, HP, Damage, spell save DC
Players are encouraged to give feedback at the end of sessions about anything they liked or anything they didn’t like.
If a player isn’t having fun with their character build, class or even character storyline feel free to bring it up and we can change it between sessions or even make a new characters.
If a player does not have a backstory, one will be provided for you.
The DM will never attempt to “Win the game’ it’s not a contest. However if you piss of the bartender that happens to be a retired level 20 Oathbreaker Paladin. That’s totally on you. You will however be aware that’s a bad idea before you do it.
The DM will not make your character decisions. The players are the final arbiters of their own characters choices and actions.
The DM will allow the players to create any class, race combo they want. The DM will make it work with the story. Go ahead and play whatever you think would be fun. You want to put a holy paladin in an assassin’s guild. We’ll make it work
These are a few out of character rules I have for all my games. Generally, these mostly fall into the category of stuff I refuse to deal with again.
No having fun at other player's expense. The humor of the game shouldn't come from the wizard dying in combat because the rogue stole their spellbook.
No violence against children. However obnoxious teenagers are fair game.
No out of character derogatory or demeaning comments about race, sex, religion, sexual orientation, or identity. And this is hard no on my end
All romantic situations involving NPCs are fade to black.
Any attempt to force a non-consensual sexual situation will immediately get your character erased from existence and the player removed from the group.