I'm a librarian with a background in history and anthropology. I'm engaged (20 years now!), various pets around the house, no kids. I enjoy archery and kayaking when my health allows for it.
In roleplay, my preferences are heavily weighed towards immersion. I tend to focus on interacting with the world's organisations and people, on exploring, and on mystery. Overall, I strongly favour social engagement over combat solutions. When combat does occur, I am looking to make sure it's going to drag you in from a story perspective, and make it matter.
As far as the gaming environment goes: I am only interested in long-running campaigns. Neither "living world" variable-consistency groups nor single shots need apply. I am an older gamer, and expect my fellow players (and GMs) to be mature and considerate.
Most of the time, I'm the storyteller, these days, and I am very happy with my current group, telling stories and sharing good times in the Forgotten Realms. We do have time for another player or two, but are likely to make sure personalities are a good fit, above all. You can teach people the rules, and even how to express themselves, but you really cannot change interpersonal behaviour and morality within a reasonable timespan.
I'm an LGBT+-affirming storyteller. Although these things rarely matter within the confines of the game, bigots of any kind are heartily invited to not bother applying. The same goes, of course, for those who object to people of colour or any particular religious persuasions. My game is a safe space, and I plan to keep it that way.