Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Wulfric

Forum Champion
Marketplace Creator
Sheet Author
t Member since 06/03/17 \/ G GM of 29 games \/ 2895 Hours Played \/ 228 Forum Posts
Achievements
Bio

General Information

Over the years, I've had the pleasure of learning and playing a large number of games both historical and modern. In regards to RPGs, I have played and run D&D (multiple editions), Call of Cthulhu, and Torg Eternity but I'm interested in learning others including: Elemental, Cypher System, Savage Worlds, Apocalypse World System, and Star Trek Adventures. My play style tends to be relaxed as I enjoy seeing how a story unfolds. I also prefer tales and characters that are grounded and more realistic than super-powered.

D&D Information

I've been playing D&D since the early 80s and recently picked up a 5E habit. While I am very interested in finding a group that needs a regular player, I have found that my DM skills are in greater demand. As such, I have taken to hosting one-shot modules and some longer homebrew campaigns based on adventures that I have published or are currently in development. Recently I began expanding my options through purchased modules to reduce the amount of preparation required to set up the game. Unfortunately, many of the modules are cost prohibitive so I have not added all of the ones I would like to get yet.

As a DM, I do my best to be fair and provide a fun experience for everyone (myself included). To achieve this goal, I have the following guidelines for all of my games.

1. Do not attempt to be a rules lawyer.
I am open to discussing rules before or after a game, but do not interrupt a game to argue about a ruling. Note that there is a difference between asking a question and telling the DM that "the book doesn't say that". For those that don't know the difference, the book is a guideline that is interpreted by the DM. Asking how something works results in an answer often pulled from the books. Being argumentative results in a space at the table. If there are concerns about a ruling or discrepancy, bring it up outside of the active session and we can discuss it.
2. I do not include Unearthed Arcana or DnDWiki races/classes in my games.
End of Discussion
3. Unless specifically stated for the game, I recommend against choosing monstrous races.
It isn't much fun to start every adventure having your character run out of town by an angry mob. Monstrous races include: goblinoids, kobolds, yuan-ti, orcs, etc.
4. I am open to granting RP boons and requests, but they are at my discretion.
I am more than happy to help build a character background and supply story tie-ins so long as they are not unbalancing to the general plot.
5. I am a narrator/referee. I guide and control the storyline.
Players are responsible for their character's actions and motivations. As in real life, choices have consequences. If a character chooses to be a lone wolf or detrimental to the party, they will likely find themselves in difficult situation without help.

Help fund my DM habit.

Enjoys Playing
Board Games ( Settlers of Catan, Chess... ), D&D 5E
Actively Seeking Group For
Apocalypse World System ( The Sprawl, Monster Hearts... ), Burn Bryte, Call of Cthulhu ( Any Edition ), Cypher System Games ( Numenera, The Strange... ), D&D 5E, Dungeon World, OVA, Other Games, Star Trek Adventures, Stars Without Number