I'm not a big fan of hack n' slash, and usually prefer games with more role playing to it, especially games not totally focused on combats (I like combats, but I hate when the whole game is just hunting bandits, killing trolls and exploring a dungeon full of monsters).
I'm a fan of Storytell(er/ing) system, especially due to the fact that I can play characters based on manipulation, intelligence and charisma instead of the normal combat-focused style.
I enjoy both group games and solo games, and prefer RPGs more open-world than just campaigns/missions/dungeons (not that I don't like campaigns, I just prefer an open-world setting - but would play a not-hack-n'-slash mission-style game without thinking twice about it...)