Long time tabletop player, having started with BECMI and the old HeroQuest and Dragon Strike board games as a kid and working my way up through 2e and eventually 3.5e, pathfinder, then the unholy amalgamation of the two created by my long time (nearly a decade now) IRC group. I have a deep love for marrying crunch with fluff, coming up with character concepts then running extensive theorycrafting to find the most efficient way to make them work while keeping with their character and personality, tearing into the guts of the system to find every little quirk that'll let me milk that last little bit I need out. Of special note, I enjoy trying to make underdog classes and archetypes work, turning them into something at least somewhat viable if not on par with Tier 1s.