Gender Pronouns: He/Him
I have been playing RPGs for countless years- running games as a DM/GM/Referee since the world was new. I don't mind being a player but am a storyteller at heart. I am married and my wife sometimes joins me on adventures.
I currently live in Eastern Canada (EST) but have lived in Texas and before that Western Canada.
A gaming table, real or virtual, is a coming together of people who share in amazing adventures but also agree indirectly to a social contract. For me when I run games it goes like this-
Real world people are equal regardless of gender, spiritual beliefs or skin colour. While we may encounter or play characters that have different views in the game the inherent expectation of the players is one of respect between players.
I don't roleplay sex or similar type scenes. I guess in a suitable situation they could occur but they would be 'off camera' and not central to a player or my encounters during a session.
The rules are there to guide us and give reference to our collective story. The rules are binding until they suddenly aren't. Roleplay a cool scene and I give bonuses whether the system allows it or not.
It's a shared story. As the GM I bring a lot of the ingredients but without the players helping on deciding how much goes in its an incomplete recipe. I tend to personally like a balance of social, puzzle and conflict but understand mileage varies from person to person.
Put in what you are comfortable with. You don't need to come in with a whole backstory and sometimes the best backgrounds evolve organically during the first few sessions when you are first testdriving your new character. I like it when players want to melt their character into the story. So I have been known for bonus XP for character drawings, a journal of last session or other similar points of interest.
Death. No one likes to lose a character and I do not go out of my way to kill characters but death does happen. Sometimes bad rolls or more suitably a heroic sacrifice ends in a final scene for a hero. Most games have a form of hit or life points and rules on shuffling off the mortal coil. Always have a secondary character in the wings for if the end comes it is a chance to try something new and celebrate the chance to learn from your fallen hero.
Communication. We are all human and I have and will need to cancel or move sessions due to real life occurrences. I don't need to look into my crystal ball to see this happening in the future. All I ask is that if you are going to be late or not able to attend please send me a communication as early as you can. I won't be angry but will just be appreciative that you see the value of our get together with enough commitment to let us know.
The show must go on. Be aware that except in certain situations where one or more players are integral to a scene I tend to run a session if I can get at least 50% or more player turnout. This isn't a punishment for those that can't make it (I do on occasion run special catchup sessions) but more because for every player who needs to cancel (it happens to us all) there is another one who set aside their precious time to play.
As a final insight or warning of my style (depending on your personality), I tend to like to start with a factory out of the box adventure but at some point as the story grows (out of players actions and backstories) it becomes something created by the group and becomes our story rather than the module's creator- you won't be easily able to match back to the module as written or if there are famous NPCs they may behave to my understanding of them rather than how they were written in the most recent novel.