The Dying Domain
A high-detail, story-driven D&D campaign set in a world where gods rot, dragons lie, and cities drown beneath their own secrets and motives.
What to Expect:
• Hundreds of fully illustrated maps (city districts, dungeons, sewers, and ruins)
• Personalized NPC profiles with portraits, quirks, and motives
• Atmospheric handouts styled like in-world journals or decrees
• Deep moral choices and hidden connections across the city
• Real consequences — alliances, betrayals, and the creeping influence of something alien below
• Animated tokens for spells and select enemies
Tone & Themes:
Gothic fantasy • dark mystery • political intrigue • moral corruption • beauty in decay
Playstyle:
Semi-sandbox narrative with guided arcs. Roleplay-heavy, with emphasis on lore, sensory storytelling, and character-driven decisions.
You begin in a place called The Hungover Hammer — a modest midway tavern tucked between war, rumor, and decay. Outside its door lies an entire kingdom unraveling: cities at war, gods in hiding, and a sickness that eats through the faithful and the forgotten alike.
The world is open. Where you go and who you become depends entirely on you.
Explore swamps, haunted farmlands, drowned catacombs, or noble keeps built atop secrets. Encounter hundreds of illustrated NPCs, read real in-world journals, and uncover a history of divine rot and political betrayal as random events unfold around you.
Every choice matters, every ally has motives, and every candle eventually burns out.