I've played D&D 5e for a few years with a core group of friends. I'm currently DMing for the first time, running the Tomb of Annihilation module.
RPGs are collective storytelling. My goal as DM is to build a rich, exciting world for you and the party to tell your tale in together. As a player, you should have a reason to stick with your party and support them in your travels. Chaotic and morally dubious decisions have their place in game, but wanton recklessness and disrespect do not.
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