Particularly a fan of non traditional fantasy settings.
All of these are good and interesting to me. The warrior, wizard and cleric go to fight the goblin cave? Less so.
I prefer the games to start off small but eventually grow big. I don't need the group to be the proclaimed saviours of the world from the evil empire or to be toppling megacorps, but if we're 6 months against the game and we're still fighting thugs in bars it's a bit slow.
Games I've played:
Vampire: The Masquerade (2e and 5e)
Stars Without Number
Shadowrun (5e)
D&D (4e and 5e)
EU timezone, not available reliably on Fridays.