I have been RPing for about a decade and a half now, with a narrative focus but I can sometimes be up for some simple hack and slash. I am an American male in his 30s with a degree in Religion and Philosophy (emphasis on Medieval thought).
My RP experience includes playing and GMing a variety of systems:
GMing:
3e D&D, 5e D&D, Pathfinder, WoD (old and new), 7th Sea, Legend of the Five Rings, FATE, Savage Worlds, Fading Suns, CODA (Lord of the Rings), Cypher (Numenera), GURPS 4e.
Playing (includes everything I have GMed as well as): Warhammer Fantasy RP, Warhammer 40k (FFG), Star Wars Edge of the Empire, Mutands and Masterminds, DnD 4e, A Song of Ice and Fire RPG, Eclipse Phase, and Deadlands Hell on Earth.
Types of characters I play: I am known by my friends as the heroic type in gaming. In DnD I like to play paladins the most (but have played every class and every alignment), but tend to play anything that fits to the setting and narrative. Too often I am accused by some players (although never GMs) of making my characters too much of the protagonist. Lately I have been trying to curb that by playing secondary characters (the rogue in a Paladin quest story, the "investor" in an Edge of the Empire campaign, the informant in a 7th Sea pirate game, etc.). In DnD I can and enjoy thinking tactically but at the same time I greatly enjoy narrative style systems like FATE or Cypher. One thing I try to stay away from is making characters that are "edgy," or a convenient orphan of some sort. Sometimes attempts to defy clichés become clichés of their own that are even less enjoyable than the original.
As a GM: My games tend to focus on the narrative but there are few things I hate to do and try to curb them when I can: forcing playing to use pregenerated characters, railroading (there is usually a general plot but I do not like forcing the players to follow a path. I will guide and throw plot hooks but not steer the story), focusing on rules as written rather than house ruling (a balance of both is usually good, depending on the system and the game).
Inspiration for GMing and RPing:
Lord of the Rings
Princess Bride
Adventure Time
The Three Musketeers (the book, not the Disney movie)
Don Quixote
Conan the Barbarian
Arthurian mythos
European folk tales (specifically British, Irish, French, German, and Southern Italian)
History (specifically medieval, but also ancient/antiquity in both the Middle East, East Asia, and the Mediterranean)
Mythology (Mesopotamian, Greek, Roman, Norse, Celtic, Chinese, Arabian, Christian (stories of saints), Native American, and Meso-American)
Pulp Adventure genre,
and many others.