Hello ladies and gentlemen, welcome to my Roll20 page.
I'm Edwin and I use English as my main language.
Name: Edwin, though I tend to collect new names with time and I'm good with that.
Age: 30
Timezone: GMT +2.
Tabletop experiences: D&D 4th and 5th editions, Call of Cthulhu, Pathfinder (a couple of oneshots).
About me:
I thought I'd tell you more about me, I guess you'd like to know who you'd be dealing with. The following are in no particular order of importance, you'll be glad you've read these.
1) I'm not just a player with a penchant for jokes and silly-ish characters: I do have a varied sense of humor when it's ok to show it, but I like to be the type of person the party needs to balance things out. In a group of buffoons, you may need a more serious and focused person, while in a group of edgelords you want a more normal individual to fill in the gaps.
I can be very focused during everyone's dedicated moments of the story and give them the necessary space, I'll never be the sphincter who shouts "DUUUURP" when the paladin of the team discovers that one of the villains, who they killed earlier on in the game, was actually their biological mother.
In short, I balance myself out depending on the group's overall vibes and behaviour.
2) I appreciate uniqueness and originality more than anything else: you may be the Nth bartender, king Noble McGreat the 17276936254th, yet another human fighter or an expy for [insert famous videogame/anime character here].
I don't care, and I'll never call you out or tease those characters for these such things. Everyone gives an archetype their own unique twist, anyone can give a race their magic touch. Everybody is capable of creating a unique character capable of memorable actions to be spoken of for games to come. Bob Ross moments aside...
3) ...I like to get creative when describing spells, attacks and interactions of all sorts, after all this is part of a few character concepts I have in mind for this game.
I can make a few voices and accents with mixed results, specially for a character who specializes in disguises and cons. I tend to warn if I'm going for national stereotypes and impressions though, since I understand some people may be bothered by it.
4) I value honesty from my fellow players and GMs. If you got issues with something/someone, we talk about it whatever the reason of the contrast may be. Be it in private or between the group.
This is because a good number of my previous groups have fallen apart because people were bored/annoyed/too lazy and quit without informing everyone else, leading to several sessions skipped for nothing, and to many issues later on.
I suggest you ask the same out of your chosen players, though I do hope this game won't be the case.
5) TTRPG IS NOT THERAPY. The GM is not your therapist, your playing group is not your therapy group, YOU ARE NOT YOUR CHARACTER.
I've seen these happen all too often and I am aware of certain issues and necessities. I am.
But you need to keep your issues and life circumstances out of the game.
Maybe the other players will sympathize with your issues, your circumstances and trust me when I say that I wish you all the best and to do well in life.
I treat everyone equally and see you as a person before seeing you as a player or a GM (yes, the GM is a player and their fun is just as important as the other players'). See the previous point: if there is a problem, we can try talking about it.
But please keep your issues, fetishes and family situation out of the game. Your real-life political, pseudosocial, political and/or sexual ideas don't define you as a person and have no place in a roleplaying game.
6) Connected to the point above: being in a bad place in life, having health or financial issues, being starved for affection, having faced horrible abuses, coming from a difficult family...all of these are NOT an excuse for being an insufferable asshole.
All too often I've seen groups crumble from that one person throwing temper tantrums and lifting their "but muh problemz" as a shield from consequences, a crowbar to barge their way in and out of trouble.
So be aware that I don't care about you and your problems, especially if you decide to act disrespectfully. An excellent way to lose me as a player and GM.
7) For the love of anything you believe in, be respectful of everyone's time and commitment. If you can't make it, say so!
Don't force everyone to wait around endlessly for pointless reasons!
And most importantly, stop calling "emergencies" things that are not emergencies!
8) Again, YOU ARE NOT YOUR CHARACTER. What happens in-character stays in-character and what happens out-of-character stays out-of-character.
It's that easy.
Yet some people find it too difficult to do that in a GAME. When it comes to potential relationships and feuds, it doesn't hurt to talk about it between players first. Don't try to force romances and feuds onto others.
9) I'm good with trying new things and experimenting with characters, situations and settings but don't pull surprises or changes out of nowhere.
It takes away from the experience and more often than not those changes are for the worst. Even if it comes with a tiny bit of spoilers or very general pointers, let's talk about it first.
I didn't sign up for a campaign that - surprise! - will instead be streamed without any previous mention of that.