Greetings adventurer, welcome!
As a DM, I find the following points important while running a game:
- Dividing the spotlight among different players;
- Taking into account player comfort levels around role-playing;
- Different levels of pacing to drive the game forward;
- Player agency, we play this game to be something awesome.
From a young age, I loved fantasy, always drawing and daydreaming. Around 2011 I stumbled upon Pathfinder at a local game store, introducing me to the hobby of tabletop roleplaying games (TTRPG), which would later become a part of my identity. Finally, I thought, a way to be part of these worlds, whether by someone else or my own, and to explore the uncharted and unlimited depths of imagination.
I have played TTRPGs for roughly 15 years, starting with Pathfinder 1e, and about 7 years in, I started feeling an itch. An itch for a system that is yet simple but also challenging. That game was Dungeons and Dragons 5th edition. While playing the Lost Mines of Phandelver, I had a lot of fun, but something was still missing.
After a while I thought; ‘Maybe I can do this, but differently?’
I started by playing one-shots and slowly building up my confidence to start running continuing games. In the past years, I have played homebrew and published adventure modules, experimenting with many different aspects of the game and slowly developing my own style and qualities.
If you have any questions, please send me a direct message.
Hope to see you in game soon!