My brother friends & I discovered D&D early in high school (I'm class of '83). Back then it was mostly B/X and AD&D with stuff from the Blackmoor and Eldritch Wizardry supplements, as well as Dragon and White Dwarf magazines thrown in for good measure. Once in a great while (read: not very often) we'd try something else -- Traveller, Star Frontiers or Man, Myth & Magic.
Those were indeed the good ol' days!
Wanna brag and trade war stories about 20-something level wizards & fighters? Talk to someone else. Our games were typically low-level, high-lethality, hack-&-slash affairs. Back then I'd never worked a character beyond 5th from the ground up! We did, however, run higher level one-offs -- White Plume Mountain, Ghost Tower of Inverness & Queen of the Demonweb Pits come immediately to mind. Fun stuff.
Life, of course, eventually got in the way, and I Ieft that scene in early '90s.
Returned to gaming almost by accident when I stumbled across a still forming local D&D Meetup in the autumn of 2013. At the time I didn't even know what Meetup was. Stuck a toe into that mysterious pool and haven't looked back! Since then I've played B/X D&D, AD&D 1E, D&D 5E and Labyrinth Lord AEC quite regularly; Dragon Age, Astonishing Swordsmen & Sorcerers of Hyperborea, Deadlands and Traveller occasionally. I'm now looking to continue that trend.
Mostly interested in "old school" games. 5E is OK, but despite all the hype I don't find much that's old school about it. And retro-clones are cool mostly because they're both more readily available and better organized than the originals. But I gotta be honest, when you get right down to it I prefer the real deal: classic Basic/Expert and Advanced D&D.