Only means only. Don't advertise "Text only" if your game isn't "Text ONLY." Ditto number of players. If you don't abide by those two simple things, then please move along.
Literary, with the intent of making Grand Argument Stories (a) via the medium of RPGs.
Non-gratuitous: this will not be needlessly explicit/graphic.
Quality over quantity.
"Clean your plate." Within story / dramatic constraints, I prefer to thoroughly "chew and digest" each portion before moving to the next. If there's a story that doesn't conflict with the story, then why waste it?
NO A/V, ever, full stop.
I am not too fond of shelf-snapping, book-bloated, keeping up with the Joneses gaming. I don't participate in games that don't have equal player access to all, character-relevant materials.
7.1 It's not fair or balanced.
7.2 To encourage or expect others to gamble their time and money on a game that, let's face it, likely won't be running for more than a month is ethically dubious. That's an optimistic assessment.
7.3 At a minimum, list all player-relevant materials the game uses up front,, and vote on any later, possible additions.
I tolerate crunch and complexity if they at least potentially aid story/drama. However, I prefer minimalist, streamlined simplicity and elegance; Math and Lit don't mix.
Discord handle: Oscar (UTC ~4)#1517
Yes, it's a pseudonym.
a. (I include the following as a standard, somewhat definitive, and, thus, objective reference; it's not perfect, but it'll do.)
https://dramatica.com/dictionary/character (According to the Dramatica usage of the word, a "player" is analogous to an RPG character, not an RPG player. In other words, Dramatica players aren't real people/entities.)
https://dramatica.com/theory/book/characters (Note, characters don't have to function as the same archetype all the time, or even be archetypal. However, they typically stick with one per archetypal story. It's just more straightforward and more mass accessible.)