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Erik

Pro
t Member since 03/16/21 \/ G GM of 4 games \/ 1729 Hours Played \/ 20 Forum Posts
Achievements
Bio

My name is Erik (he/him). I played a lot of AD&D back in the 80's, played a lot of RPGs on and off since then. I’ve gotten into 5e about 5 months into the pandemic and started playing on Roll20 a bit after that. I try to create party/team-oriented characters who say yes. I try to pay attention to players who are not getting a spotlight and find ways to give them opportunities to shine.

I like playing with a collaboratively storytelling DM and players who are engaged and engaging--as well as LGTBQ+ friendly. I avoid games with causal racism/bigotry or sexual violence.

TTRPG experiences
Fortune City Rejects, Cyberpunk Red 2076 (completed. Sept 2024-April 2025)
Barata, Netrunning wayward son of Hax from prior campaign, gambling debt. As good with the ladies as with the dudes--and as good at dancing as he is at capoeira.

Absolom City Rejects, Starfinder 2e (mini campaign spring 2024)
Railroad, an android abolitionist mechanic, teamed up with Starfinder group to make helpful alliances.

Night City Rejects, Cyberpunk Red (freeform campaign, 7 months, completed)
Hax, a Netrunner/Medtech, has techno hair and a gold lame cape. A post-nuclear tech-bro. smart with details, misses the big picture a lot. A good dancer, but also a scavenger.

Spelljammer, 5e (3 month campaign, completed)
Shash, Gith Ranger, life on the astral plane effects people differently. Shash mellowed out and became a space hippie. Still, he’s a good shot.

Sapphire Republic, 5e (homebrew, started July 2022, ongoing)
The White Fox, Harengon Chronurgy wizard- a 400-year-old eladrin tiefling, who was polymorphed into a Harengon just before the adventure begins. A gambling smuggler and a social maven, who has a friend, or at least a contact, in every port. He believes time has a path, information wants to travel and things look for a home--he adventures to help make those things happen.

Dragon Heist/Dungeon of the Mad Mage, 5e (started March 2022-completed April2025)
Harrion, an Eladrin Arcane Trickster Rogue- A far traveler from the Feywild, where his patron in the Unseelie court fell out of favor, came to Waterdeep to seek adventure and a new fortune. 20 level campaign, starting level one and completed at level 20.

Curse of Strahd, 5e (14 months. completed)
Bat, a Changeling Weaveknight- a happy scoundrel, drawn into Barovia with their two siblings, only to see them both killed: The first in the Death House, the second at dinner with Strahd.

Sorocco, 5e (Desert based homebrew campaign. 9 months. completed)
Andro Bello, an Aasimar Life Cleric- Actor in religious traveling group who followed Sune, goddess of love and beauty, when he got the call to wonder in the desert, helping others with health and making things beautiful.

Icewind Dale: Rime of the Ice Maiden, 5e (18 months. Completed)
Elnorn, an Half elf Aberrant Mind Sorcerer, kidnapped by Mind Flayers from another world and adventuring in the hopes of finding his way back home (died fighting the Chardalyn Dragon)
Spider, a Goliath Paladin, swore an Oath of Vengeance on the Frost Maiden, he traveled back to the Dale from Waterdeep, where he was a guard and head of the Celestial Affairs Division (a division that existed only in his own mind, but he sewed himself an impressive badge that he used as his holy symbol)

Homebrew Campaign, 5e (3 months.)
Sue, a Centaur Battle Master Fighter, a war veteran, up for anything, but prone to chucking spears before asking questions.

Enjoys Playing
Call of Cthulhu ( Any Edition ), Cyberpunk Red, Star Wars ( Edge of the Empire, SAGA... )