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When you take aim and shoot at an enemy at range, roll+Dex. On a 10+ you have a clear shot—deal your damage. On a 7–9, choose one (whichever you choose you deal your damage):
You have to move to get the shot placing you in danger of the GM’s choice
You have to take what you can get: -1d6 damage
You have to take several shots, reducing your ammo by one.