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Pathfinder

Compendium

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Command

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You give the subject a single Command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The Creature may do nothing but move during its turn, and it provokes Attacks of Opportunity for this Movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes Attacks of Opportunity for this Movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can't carry out your Command on its next turn, the spell automatically fails.

Attributes

Casting Time
1 standard action
Components
V
Duration
1 round
Level
Cleric 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Enchantment (compulsion) [language-dependent, mind-affecting]
Spell Resistance
Yes
Target
One living creature
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