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Pathfinder

Compendium

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Crystal Dragon

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Table: Crystal Special Abilities
Age Category Special Abilities Caster Level
Wyrmling Immunity to sonic, razor sharp
Very young Color Spray
Young Tremorsense
Juvenile Glitterdust
Young adult DR 5/magic, spell Resistance
Adult Frightful Presence, Rainbow Pattern 1st
Mature adult DR 10/magic 3rd
Old Stone to Flesh 5th
Very old DR 15/magic 7th
Ancient Ray reflection, Prismatic Spray 9th
Wyrm DR 20/magic 11th
Great wyrm Imprisonment, scintillating aura 13th

Special Abilities

Razor Sharp (Sp) All of a crystal Dragon 's Natural Attacks deal slashing Damage.

Ray Reflection (Ex) An ancient crystal Dragon 's scales reflect ray Spells back upon the ray's source if the ray fails to overcome the Dragon 's spell Resistance .

Scintillating Aura (Su) A great wyrm crystal Dragon Radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the Dragon 's Breath Weapon Save DC. This is a mind-affecting effect. The Dragon Can activate or suppress this aura as a free Action.

Spell-Like Abilities (Sp) A crystal Dragon Gains the following Spell-Like Abilities, usable at will (unless indicated otherwise) upon reaching the listed age category. Very young— Color Spray ; Juvenile— Glitterdust ; Adult— Rainbow Pattern ; Old— Stone to Flesh (3/day); Ancient— Prismatic Spray (3/day); Great wyrm— Imprisonment (1/day).

Tremorsense (Ex) Crystal dragons do not gain Tremorsense until juvenile age (30 ft.), improving at adult (60 ft.) and old (120 ft.).

Attributes

Breath Weapon
Cone, 2d4 Sonic
CR
2
Cha
16
Con
13
Dex
16
Environment
Any Underground (Plane Of Earth )
Hit Dice
3d12
Int
10
Natural Armor
+2
Organization
Solitary
Size
Tiny
Speed
60 Ft., Burrow 30 Ft., Climb 30 Ft.
Str
9
Treasure
Triple
Wis
11
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