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You mark several allies with a flaming rune. This rune does not cause Damage, and sheds light as if it were a torch. While the Firebrand burns, any Creature it marks is immune to Damage from any fire spell you cast. All of the target's Weapons (both natural and manufactured) inflict +1d6 points of fire Damage on a hit (this bonus fire Damage stacks with any amount of fire Damage a creature's Weapons might already inflict). At any point during the spell's Duration, a Creature bearing a Firebrand can launch a beam of fire at any target within 30 feet as a swift Action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire Damage. Once a Creature uses its Firebrand to fire a ray in this manner, the effects of the spell end for that Creature.


Casting Time
1 standard action
V, S
1 round/level
Sorcerer/wizard 7
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (harmless), but see below
Transmutation [fire]
Spell Resistance
Yes (Harmless)
One creature/4 levels, no two of which can be more than 30 ft. apart
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