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Ice Crystal Teleport

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This spell instantly transports you or one other Creature to safe location you specify, which may be as distant as 100 miles per Caster LevelYou can only send the target to a location with which you are very familiar, a place where you have been very often and where you feel at homeInterplanar travel is not possible. You can bring along objects as long as their weight doesn't exceed your maximum load, or the target can bring along objects as long as their weight doesn't exceed the target's heavy load.

The target is first trapped in ice (hardness 0, 3 Hit Points per inch of thickness, 1 inch thick per caster level) for 1d4 rounds, during which time it is paralyzed, aware but unable to take any physical actions, and begins to fade away as the teleportation aspect takes effect. At the end of the 1d4 rounds, the target teleports to the specified location, and the ice's Hit Points drop to 0 and it quickly melts away. If the ice is destroyed before the target teleports, the spell ends and the Teleport doesn't occur.


Casting Time
1 standard action
1d4 rounds and instantaneous
Sorcerer/wizard 6, Summoner 5, Witch 6
Long (400 ft. + 40 ft./level)
Saving Throw
Will negates
Conjuration (teleportation) [cold]
Spell Resistance
One creature
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