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Healing Domain

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Granted Powers: Your touch staves off pain and death, and your Healing magic is particularly vital and potent.

Rebuke Death (Sp): You can touch a living Creature as a Standard Action, Healing it for 1d4 points of Damage plus 1 for every two cleric levels you possess. You can only use this ability on a Creature that is below 0 Hit Points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of Damage healed by half (+50%). This does not apply to Damage dealt to Undead with a cure spell. This does not stack with the Empower Spellmetamagic feat.

Domain Spells: 1st—Cure Light Wounds, 2nd—Cure Moderate Wounds, 3rd—Cure Serious Wounds, 4th—Cure Critical Wounds, 5th—Breath of Life, 6th—heal, 7th—Regenerate, 8th—mass Cure Critical Wounds, 9th—mass heal.


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