Game: Castles and Crusades Sheet: Custom I am currentlyusing the following for knockback/push attacks: !token-mod --ids @{target|token_id} --ignore-selected --move =?{Direction|Up, 0|Up-Right, 45|Right, 45|Down-Right; 135|Down, 180|Down-Left, 225|Left, 270|Up-Left, 315}|[[1d2]]u It works but I don't like the option of choosing any direction. Is there anyway to have it set so the token pushed is moved directly away from the token doing the pushing? Not with !Kaboom as that affects all tokens in a 360 degree area.