i made a card up for guiding bolt and it works pretty good aside from i can't get the vfx to work or work right for some strange reason and i would like to know if theres a way to creat a pop up window to select spell level apon cast like i have set up for advantage ? heres the script i have !power {{ --emote|@{selected|token_name} shoots a bolt of light at @{target|token_name} --name|Guiding Bolt --leftsub|ranged spell attack --rightsub|120 ft range --attack| [[ [$atk] ?{attack|standard,1d20|advantage,2d20kh1|disadvantage,2d20hl1}+6 ]] vs @{target|AC} --?? $atk >= @{target|AC} and $atk.base <> 20 ?? damage:| [[ [$dmg] 4d6 ]] --?? $atk.base == 20 ?? Critical Hit|[[ [$critdmg] 8d6 ]] --?? $atk < @{target|AC} ??Miss| [[ 1t[taunts] ]] --soundfx|_audio,play,nomenu|laser --vfx_opt|@{selected|token_id} @{target|token_id} Beam-Holy --?? $atk >= @{target|AC} ?? advantage|next attack has advantage --?? $atk >= @{target|AC} ?? api_token-mod|_ids @{target|token_id} _ignore-selected _set statusmarkers|archery-target --?? :$atk >= @{target|AC} ?? api_act|-1 1 _advantage --?? $atk >= @{target|AC} and $atk.base <> 20 ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^dmg] _show|all --?? $atk.base == 20 ?? alterbar2|_target|@{target|token_id} _bar|1 _amount|-[^critdmg] _show|all }} if anyone has any ideas they would be welcome