 
   This
 game will require payment to the Game Master at a rate of 15CAD (or ~13
 USD and with discounts for multiple sessions). Your first session is 
free if you didn't have fun. Roll20 is not responsible for any payment 
transactions and cannot enforce any private arrangements.     Listing      Game Description   Nestled
 by the Mere of Dead Men on the Sword Coast is Saltmarsh, a sleepy 
fishing village that sits on the precipice of destruction. Smugglers 
guide their ships to hidden coves, willing to slit the throat of anyone 
fool enough to cross their path. Cruel sahuagin gather beneath the 
waves, plotting to sweep away coastal cities. While Saltmarsh slumbers, 
the evils that seek to plunder it grow stronger.   Ghosts of 
Saltmarsh is a series of classic adventures updated for 5e. We will 
start with the first level adventure, but this game is ultimately 
supposed to be a sandbox Sword Coast using that and many other source 
books, as well as adventures of my own creation. This game may evolve 
into a persistent world setting.   About Me   My name 
is Nico, or Zen, and I've been playing DnD for over ten years, DMing for
 much of that. I was reluctant to make the transition to 5e, but am 
happy that I have.  A couple of years ago now I began delving into
 roll20 deeper after playing with a group online and seeing what the VTT
 had to offer. It was not long before I started running a West March 
campaign with some other DMs in order to gather experience at an 
accelerated rate. That, combined with many Youtube videos and tutorials 
on various functions, macros, and APIs in the VTT have made me a 
competent and confident DM on Roll20.  I do voices/accents now and
 then, some are alright, maybe. My primary focus lies in descriptive 
language, consequential narrative, and making the PCs feel important.   Features   Expect
 complete compendium access. I am using a number of API scripts for 
these adventures, aimed to simplify encounters and provide as much 
visual information as makes sense for the players. This should simplify 
and speed up the experience for new and old players alike.  I do 
have a number of house rules that will be take place through the 
adventures, as well as an alternative character creation method based on
 drawing cards that will make for characters that are above average in 
terms of ability scores, as well as bonus feats, ASIs, and proficiencies
 that will allow you to try Build's requiring many more levels 
typically. I intend to have this be an above average difficulty setting 
regardless.   Houserules:  Extra feats, proficiencies/expertises, and ASI throughout progression. Use of UA sidekicks rules when  Variant Encumbrance (made easier with houserule on worn equipment and backpacks) Potions on bonus action, or action to auto max half the dice. Increasing modifier for when flanking with additional people. Many more   Expectations for all  1. Be respectful 2. Be engaged 3. Be prepared 4. Be ready to learn 5. Communicate   Logistics  Date not set in stone 3 hour sessions (approximately) Voice chat and regular communication will happen over Discord. If you can not make a session, please let me know in advance. Your first session is free.   Applications  PM me to apply with the following information.  Name: Age: Pronouns: DnD Experience: Preferred Class/Role: Which pillar of DnD is your favourite and why: (Combat, Social, or Exploration) What you expect of a paid gaming experience:  Feel
 free to include any other information about yourself that you feel is 
relevant, and ask any questions you'd like.                    
