This
game will require payment to the Game Master at a rate of 15CAD (or ~13
USD and with discounts for multiple sessions). Your first session is
free if you didn't have fun. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Listing Game Description Nestled
by the Mere of Dead Men on the Sword Coast is Saltmarsh, a sleepy
fishing village that sits on the precipice of destruction. Smugglers
guide their ships to hidden coves, willing to slit the throat of anyone
fool enough to cross their path. Cruel sahuagin gather beneath the
waves, plotting to sweep away coastal cities. While Saltmarsh slumbers,
the evils that seek to plunder it grow stronger. Ghosts of
Saltmarsh is a series of classic adventures updated for 5e. We will
start with the first level adventure, but this game is ultimately
supposed to be a sandbox Sword Coast using that and many other source
books, as well as adventures of my own creation. This game may evolve
into a persistent world setting. About Me My name
is Nico, or Zen, and I've been playing DnD for over ten years, DMing for
much of that. I was reluctant to make the transition to 5e, but am
happy that I have. A couple of years ago now I began delving into
roll20 deeper after playing with a group online and seeing what the VTT
had to offer. It was not long before I started running a West March
campaign with some other DMs in order to gather experience at an
accelerated rate. That, combined with many Youtube videos and tutorials
on various functions, macros, and APIs in the VTT have made me a
competent and confident DM on Roll20. I do voices/accents now and
then, some are alright, maybe. My primary focus lies in descriptive
language, consequential narrative, and making the PCs feel important. Features Expect
complete compendium access. I am using a number of API scripts for
these adventures, aimed to simplify encounters and provide as much
visual information as makes sense for the players. This should simplify
and speed up the experience for new and old players alike. I do
have a number of house rules that will be take place through the
adventures, as well as an alternative character creation method based on
drawing cards that will make for characters that are above average in
terms of ability scores, as well as bonus feats, ASIs, and proficiencies
that will allow you to try Build's requiring many more levels
typically. I intend to have this be an above average difficulty setting
regardless. Houserules: Extra feats, proficiencies/expertises, and ASI throughout progression. Use of UA sidekicks rules when Variant Encumbrance (made easier with houserule on worn equipment and backpacks) Potions on bonus action, or action to auto max half the dice. Increasing modifier for when flanking with additional people. Many more Expectations for all 1. Be respectful 2. Be engaged 3. Be prepared 4. Be ready to learn 5. Communicate Logistics Date not set in stone 3 hour sessions (approximately) Voice chat and regular communication will happen over Discord. If you can not make a session, please let me know in advance. Your first session is free. Applications PM me to apply with the following information. Name: Age: Pronouns: DnD Experience: Preferred Class/Role: Which pillar of DnD is your favourite and why: (Combat, Social, or Exploration) What you expect of a paid gaming experience: Feel
free to include any other information about yourself that you feel is
relevant, and ask any questions you'd like.