I don't know where else to express my frustration as D&D doesn't have an official forums. My friends and I decided to make the leap into 5th edition, and we also decided to use Roll20 and pre-made adventures to save ourselves time. We finished The Mines of Phandelver at level 5 and started looking for new content. From what I can see on the Marketplace, there are eleven (ELEVEN!!!) adventures made for 1st level characters and nowhere to go from there. Dungeon of the Mad Mage is made for 5th level but would be weird to jump into without having already completed Dragon Heist. Rise of Tiamat is too high and has the same problem anyway. There isn't anywhere to go from here organically without modifying a module. So we are stuck spending time converting one of the other adventures to 5th level or otherwise altering it to skip parts that are too low. I'm sure this won't be the end of the world, but it is completely contrary to our goal of using pre-made adventures to save time . To a cynical person, it would seem that WotC spent their efforts front-loading a ton of 1st level modules into Roll20 to get players hooked and then left them hanging. In short, manually modifying a bunch of "For levels 1-11" modules as characters advance is neither quick or easy - which is the point of buying pre-made modules in the first place.