Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Savage Worlds - Does the 'Deadlands - Weird West Companion' have the full gaming system, or SWADE Core rules?

If I wanted to run a Deadlands Savage Worlds game on Roll20 with compendium support for the character sheets etc, is&nbsp; <a href="https://marketplace.roll20.net/browse/bundle/11237/deadlands-weird-west-super-bundle" rel="nofollow">https://marketplace.roll20.net/browse/bundle/11237/deadlands-weird-west-super-bundle</a> &nbsp;enough to do this or do you need the&nbsp; <a href="https://marketplace.roll20.net/browse/bundle/10128/savage-worlds-core-rules-bundle" rel="nofollow">https://marketplace.roll20.net/browse/bundle/10128/savage-worlds-core-rules-bundle</a> &nbsp;in addition?
1623802180
Venatus V.
Compendium Curator
Hi Dresdon, Definitely the best way to do things is just like you would on the table top: Own SWADE core rulebook and Deadlands. On Roll20 this would give you access to all Savage Worlds Adventure edition rules, plus drag and drop bestiary, edges, hindrances, powers, and gear as well as the same thing for all Deadlands content. However, you do not NEED to own SWADE for the Deadlands compendium to work. You will still have all the Deadlands related gear, bestiary, edges, hindrances, etc. Hope that helps. VV
Heya VV, Understood, I wasn't clear if Deadlands was build on top of SWADE vs stand alone, but I see it's a companion that sits on top and extends the core game system. Cheers, Dresdon