
I'd like to take my first stab at running a 2e game. As such, i'd like to try and keep it to the core books (Player's HandBook, Dungeon Master's Guide, and Monstrous Manual to be precise) for this go around. Don't worry if you don't have the books, or know the system at all. I'm more interested in creative, slightly unhinged players with interesting ideas, than i am in old-2e-hands to help me parse the rules. If you've played one version of D&D, you can play any other. Completely new players are always welcome as well. The setting is a world where gods are not an apparent factor (so a cleric praying for spells becomes something altogether more "self-helpy"), and wizard's spellcasting resembles something more akin to a mystical nuclear-fission than traditional spellcasting (so spell components become necessary.) More specifically, it's Areadne - Fortune of the Stars. A kind of dystopian fantasy Bespin. An overcrowded city located high above the clouds, where the high-ruler is chosen by lottery from amongst the noble houses, and a humanistic religion wields a growing power.