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TokenNameNumber currently not working

The last time this happened (with the pulldown menus for the Token Bars) the Devs had it fixed within a few hours. Anyone else having issues with TokenNameNumber today? I've done all the usual trouble shooting: Restarted Chrome, restarted the API sandbox, checked I was using the latest version of TokenNameNumber.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
TokenNameNumber has nothing to do with the devs, being a community script. But what is the issue: what's not working right?
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Edited 1623945039
The Aaron
Roll20 Production Team
API Scripter
There's an event issue that caused the current version to miss updating some tokens, leaving the %%NUMBERED%% marker in the name. I've got a new version queued up for Tuesday's release, or you can grab it from my GitHub if you want t it early. It also adds a command to reminder the page which will fix incorrect tokens.&nbsp; Details:&nbsp; <a href="https://app.roll20.net/forum/permalink/10166692/" rel="nofollow">https://app.roll20.net/forum/permalink/10166692/</a>
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The Aaron said: It also adds a command to reminder the page which will fix incorrect tokens.&nbsp; That's some Tony Stark-Jarvis level convenience, there.
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The Aaron
Roll20 Production Team
API Scripter
Lol! &nbsp;Should say "renumber". =D
It's working again. Many thanks! When I did install the newest version manually from your GIT, it still wasn't working properly. I had been getting a prompt in GM chat to add the LibTokenMarkers script to my API sandbox. Once I did this, everything started to work properly again. Could that have been part of the problem?
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The Aaron
Roll20 Production Team
API Scripter
Ah!&nbsp; Excellent. Also, thanks for letting me know, that's the first time I've gotten any feedback on that required other script feature.&nbsp; =D
Yeah, I also got a similar note earlier this week about LibTokenMarkers while reinstalling. I was having issues with it working, then stopping working, or sometimes even working visually slowly (drag a token out, it shows "Orc %%NUMBERED%%" in the nameplate, then visibly changed after a moment to "Orc 12"). Stopping/restarting the script in the sandbox, uninstalling/reinstalling, and/or exiting out and back into the game would sometimes jar things loose for a while, and it seemed to be working better later.&nbsp;
1624378865
The Aaron
Roll20 Production Team
API Scripter
TokenNameNumber v0.5.14 &nbsp;is now live in the 1-click!
Ooh. I am also getting an error that is killing my API. I added libTokenMarker from the 1 click installer (didn't have/need that before?). I also have TokenNameNumber from the 1 click menu, so it... should have pulled the new version when I reloaded the API sandbox. ReferenceError: createObj is not defined ReferenceError: createObj is not defined &nbsp; &nbsp; at setAttrs (/home/node/d20-api-server/sheetworker_listeners.js:171:29) &nbsp; &nbsp; at Worker.onmessage (/home/node/d20-api-server/sheetworker_listeners.js:274:17) &nbsp; &nbsp; at ChildProcess.&lt;anonymous&gt; (/home/node/d20-api-server/node_modules/tiny-worker/lib/index.js:90:21) &nbsp; &nbsp; at ChildProcess.emit (events.js:310:20) &nbsp; &nbsp; at emit (internal/child_process.js:876:12) &nbsp; &nbsp; at processTicksAndRejections (internal/process/task_queues.js:85:21)
I disabled TokenNameNumber and libTokenMarker and I still have the error, so I guess it's not coming from them...
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The Aaron
Roll20 Production Team
API Scripter
That's a character sheet issue:&nbsp; <a href="https://app.roll20.net/forum/post/10182540/unknown-error" rel="nofollow">https://app.roll20.net/forum/post/10182540/unknown-error</a> Not related to TokenNameNumber.&nbsp; Hopefully they'll have that sorted out soon.
Hey, just letting the thread know in case it helps someone else later - ran into this issue today (with the "Wolf %%NUMBERED%%" just not changing to a number on a newly dragged token). Resolution was: It seems somehow "LibtokenMarkers" got dropped from my list of installed scripts. Re-adding that then kicking the sandbox fixed it.