Bret R. said: It makes me a little sad that having everyone's spells in the character sheet is apparently not viable. I suspect this is a big part of the problem. A lot of our characters have a lot of spells, 10-50 for some characters for the bigger culprits. I think personally the compendium fix isn't a viable workaround when we could just google and drop into discord. That just seems like a faster fix to me, personally, so the fact that the app doesn't support just... use in play is kind of bad. I mean, 50 spells is kind of typical for a mid-level character in this system. Edit: What about maps? Should I delete all my maps? Looking into transmogrifer, it seems like it would be easy to delete all my maps and restore them if needed. Do they use up a lot of the app's processing power just sitting there? I don't have much prep time before session, but I'm going to try to delete all my extraneous characters but the ones active for the session and the autofill thing. Hopefully tonight's session goes a bit better. I'll delete maps if someone gets back to me on that in time. I'm just scared to let go of them, I think, I worked so hard on all 176 of them. xD Here is the thing with spells. People tend to think of it as text, and it is true that text isn't that big of a deal. If it was, then having a bunch of handouts would be a problem. The issue is tied to the number of attributes the character sheet is tracking, and the amount of those attributes that interact with sheetworkers. I haven't use the community pathfinder sheet, but if you add a piece of equipment, how many attributes does that spawn on the sheet? Loading it up in a test game, it looks 8ish. I don't see any readonly entries that would indicate a sheetworker interacts with equipment (though I expect one reads the weight of an entry). Adding a spell looks like it spawns 20ish attributes per spell, with 2 of those needing to be filled in by sheetworker. Any time something changes that would cause a change to Concentration or Save DC, sheetworkers are needing to rewrite those values in every spell. 50 spells is quite a few at mid level. I don't expect many outside of divine casters will get access to that many unless they devote most of their wealth to spell acquisition (or they have been lucky with scrolls and spellbooks found). 176 maps is a lot. I would recommend you create a map library game (or several if you want to sort them by season or setting), make sure your maps have good names attached so you can pick them out of a list as easily as possible, use the transmogrifier to move them to the library game, and then delete them in your active game. You might want to start with the maps and see if that affects everything else before culling spells. If nothing else, spells that don't really need rolled in chat could be put in a spell list on the Bio & Info tab (or in a handout). You could create each of the spell names as a link to the compendium entry (if there is one), or to a page on d20pfsrd or AoN. Then if you did need to reference Comprehend Languages, you could do that pretty easily without needing to have it take up room on the sheet.