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Upcoming update to the Mutant Year Zero sheet

1624991900
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
There are some needed fixes and some small additions in the upcoming update to the Mutant Year Zero community sheet to bring it to the 2.02 version. Please check out the Release notes below for more information, and if you need even further details then you are welcome to send me a personal message.&nbsp; To ensure a better experience for everyone, this time you can help by testing the sheets using the features of your Pro Roll20 account.&nbsp; For testing the sheet, please: Either clone your game and the characters along with it or import your characters into the Character vault and then export them to a custom game you have set up. Then, before starting the game, change the Game settings to use a Custom sheet with the html, css and json from the links below. Once started, before opening the characters, open the F12 developer tools of the browser and select the Console. This will allow a lot of log messages to be output and captured if needed (a Ctrl+A would work). Finally, open one character at the time and confirm they are upgraded. Upgraded characters should have the version 2.02 in the Settings tab, and also include the added fixes and features mentioned in the release notes below. If any issues, then the copied logs from the console would help me determine what might have happened.&nbsp; Character sheet files:&nbsp; <a href="https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/mutantyearzero.html" rel="nofollow">https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/mutantyearzero.html</a> &nbsp; <a href="https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/mutantyearzero.css" rel="nofollow">https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/mutantyearzero.css</a> &nbsp; <a href="https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/translation.json" rel="nofollow">https://github.com/dwarfwing/MutantYearZeroRW/blob/main/Mutant%20Year%20Zero/translation.json</a> &nbsp; Release Notes:&nbsp; 1. Fixed upgrade issues, e.g. active tab, identifying version 1 upgrades vs new sheets better. Fixed issue with version updating during upgrade. The version would stay on 0 both for upgraded and new characters, this has now been fixed.&nbsp; Added an expandable list at the bottom of the settings page with the previous version 1 data, e.g. mutation points, armor, monster info. Fixed issue with attributes total not setting after upgrade.&nbsp; Fixed issues with weapons upgrade where base, skill and grip was not updating properly. Set so that mutation points only upgrade when upgraded from version 1. If still needing the version 1 mutation points, they can be found on the settings page in the version 1 data list.&nbsp; Fixed issue with tab selection after upgrade when tab was NPC before upgrade. The NPC/Monster tab will now be selected, instead of a blank tab. 2. Fixed issue with attributes max values, including monster strength. Attributes max value is now 12, except for Strength on the NPC/Monster page that has a maximum of 40.&nbsp; 3. Fixed strength biohazard damage display issue on the NPC/Monster tab. One biohazard was misnamed in the stylesheet and not displaying, this is now resolved.&nbsp; 4. Fixed issue with attribute totals on opening of sheet. Attribute totals are now re-calculated on sheet opening.&nbsp; 5. Fixed translation for pack mule talent and conditions.&nbsp;&nbsp; 6. Fixed legacy (v1) monster information, now optional to display in NPC / Monster tab. The information can be found in the Attributres and Abilities tab, e.g. description, Skills, Weapons and Armor attributes. However, since the abilities is a repeating section it doesn't show there. The information can also be found in the version 1 data list on the Settings tab.&nbsp; 7. Re-added the D666 button.&nbsp; 8. Added background image for the rolltemplate. Feel free to send me personal messages with any findings, comments or questions, or just reply in this thread..&nbsp; Best Regards, Richard Warfvinge
1625389707
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
During testing an issue with the calculation of the consumables encumbrance was identified. The Food/Grub items were missing in the calculation, this has now been fixed in the html file linked above, and will be part of the new version release.&nbsp; The plan is to publish the above fixes by next weekend.&nbsp;
We are on a break for a few weeks. our next game is at the end of the month. I'll try to take a look at it between now and then. -Jeff
1626615173
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
Hi All, This update to version 2.02 has been posted to Roll20, and will be reviewed by them during today-tomorrow time frame.&nbsp; Some additional small fixes were added, e.g. calculations for encumbrance when creating new character. Also, added an option to chose which type new characters should be, so you wouldn't need to change that for every one you create.&nbsp; If you find any issues with this version 2.02 of the sheet, or have any suggestions - feel free to answer here or send a personal message! Best Regards, Richard W
Thank you for all your work on this sheet! -Jeff