I hope one of the more experienced sheet builders is able to help me out as I can't figure this one out: I have a repeating section (weapons) on my sheet that is repeated in two locations: once for the character tab and once for the inventory section. On the inventory section the inputs are editable, on the character tab most inputs (except the "equipped" checkbox) are read-only. At the moment I have the roll buttons on the character tab. They have an issue as they can not be drag-and-dropped to the macro quick bar. Doing so and clicking on the resulting macro button results in a "No ability was found for %{Snorri|repeating_weapon_weaponamlcheck} " I checked the buttons and I can't find what's wrong with them. I tried searching the forums, found some references to capitals and such so set the name etc to lowercase but nothing I've found seems to help. Also, when I copy the code for the roll button to the second instance of the repeating section on the inventory tab (line 1872 and beyond in the full code), the drag-and-drop DOES work... SO I'm stumped what's going wrong. The code for the weapons section including the repeating section where the buttons won't drag and drop: <div class='character-grid-section carriedweapons weapons-grid colored-grid'>
<div class="skill-section-title">CARRIED MELEE WEAPONS</div>
<div class="skill-header weapon-label">Weapon</div>
<div class="skill-header skill-value harntooltip" data-tooltiptext="Equipped?">E</div>
<div class="skill-header skill-value">WGT</div>
<div class="skill-header skill-value">WQ</div>
<div class="skill-header skill-value">&nbsp;</div>
<div class="skill-header skill-value">ATK</div>
<div class="skill-header skill-value">DEF</div>
<div class="skill-header skill-value">HM</div>
<div class="skill-header skill-value">&nbsp;</div>
<div class="skill-header skill-value">B</div>
<div class="skill-header skill-value">E</div>
<div class="skill-header skill-value">P</div>
<div class="skill-header skill-value">F</div>
<div class="skill-header skill-value">ML</div>
<div class="skill-header skill-value">AML</div>
<div class="skill-header skill-value">&nbsp;</div>
<div class="skill-header skill-value">DML</div>
<div class="skill-header skill-value">&nbsp;</div>
<div class="skill-header skill-label">Note</div>
<input type="text" name="attr_punch_weapon_name" class="weapon-label" disabled="true" value="Punch">
<div>&nbsp;</div>
<input type="number" name="attr_punch_weapon_wgt" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_wq" class="skill-value" disabled="true" value="0">
<button type="roll" value="&{template:custom} {{color=harn}} {{nocrit=1}} {{title=@{character_name} tests weapon break}} {{subtitle=@{punch_weapon_name}}} {{rolltarget=[[@{punch_weapon_wq}]]}} {{rollresult=[[3d6]]}} {{base=@{punch_weapon_wq}}} {{rolltype=3d6}}" name="roll_unarmedweaponbreakcheck">
</button>
<input type="number" name="attr_punch_weapon_atk" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_def" class="skill-value" disabled="true" value="15">
<input type="number" name="attr_punch_weapon_hm" class="skill-value" disabled="true" value="0">
<div>&nbsp;</div>
<input type="number" name="attr_punch_weapon_b" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_e" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_p" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_f" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_punch_weapon_ml" class="skill-value" readonly>
<input type="number" name="attr_punch_weapon_aml" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{title=@{character_name} attacks with @{punch_weapon_name}}} {{rolltarget=[[{[[{[[@{punch_weapon_aml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}} {{Mastery Lvl=[[@{punch_weapon_aml}]]}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifiers=[[?{Target Modifier?|0}]]}} {{desc=B(@{punch_weapon_b}) E(@{punch_weapon_e}) P(@{punch_weapon_p})}}" name="roll_UnarmedWeaponAMLSkillCheck">
</button>
<input type="number" name="attr_punch_weapon_dml" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{title=@{character_name} blocks with a @{punch_weapon_name}}} {{rolltarget=[[{[[{[[@{punch_weapon_dml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}} {{Mastery Lvl=[[@{punch_weapon_dml}]]}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifiers=[[?{Target Modifier?|0}]]}}" name="roll_unarmedweapondmlskillcheck">
</button>
<input type="text" name="attr_punch_weapon_note" class="skill-label">
<input type="text" name="attr_kick_weapon_name" class="weapon-label" disabled="true" value="Kick">
<div>&nbsp;</div>
<input type="number" name="attr_kick_weapon_wgt" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_kick_weapon_wq" class="skill-value" disabled="true" value="0">
<button type="roll" value="&{template:custom} {{color=harn}} {{nocrit=1}} {{title=@{character_name} tests weapon break}} {{subtitle=@{kick_weapon_name}}} {{rolltarget=[[@{kick_weapon_wq}]]}} {{rollresult=[[3d6]]}} {{base=@{kick_weapon_wq}}} {{rolltype=3d6}}" name="roll_unarmedweaponbreakcheck">
</button>
<input type="number" name="attr_kick_weapon_atk" class="skill-value" disabled="true" value="5">
<input type="number" name="attr_kick_weapon_def" class="skill-value" disabled="true" value="5">
<input type="number" name="attr_kick_weapon_hm" class="skill-value" disabled="true" value="0">
<div>&nbsp;</div>
<input type="number" name="attr_kick_weapon_b" class="skill-value" disabled="true" value="1">
<input type="number" name="attr_kick_weapon_e" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_kick_weapon_p" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_kick_weapon_f" class="skill-value" disabled="true" value="0">
<input type="number" name="attr_kick_weapon_ml" class="skill-value" readonly>
<input type="number" name="attr_kick_weapon_aml" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{title=@{character_name} attacks with a @{kick_weapon_name}}} {{rolltarget=[[{[[{[[@{kick_weapon_aml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}}{{Mastery Lvl=[[@{kick_weapon_aml}]]}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifiers=[[?{Target Modifier?|0}]]}} {{desc=B(@{kick_weapon_b}) E(@{kick_weapon_e}) P(@{kick_weapon_p})}}" name="roll_UnarmedWeaponAMLSkillCheck">
</button>
<input type="number" name="attr_kick_weapon_dml" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{title=@{character_name} defends with a @{kick_weapon_name}}} {{rolltarget=[[{[[{[[@{kick_weapon_dml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}} {{Mastery Lvl=[[@{kick_weapon_dml}]]}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifiers=[[?{Target Modifier?|0}]]}}" name="roll_unarmedweapondmlskillcheck">
</button>
<input type="text" name="attr_kick_weapon_note" class="skill-label">
<fieldset class="repeating_weapon weapons-carried">
<input type="hidden" name="attr_weapon_iscarried" class="display-carried-weapon"> <!-- this is filled with the value set by the is carried checkbox above-->
<div class="weapon-display">
<input type="text" name="attr_weapon_name" class="weapon-label" readonly>
<input type="checkbox" name="attr_weapon_iscarried" value="1">
<input type="number" name="attr_weapon_wgt" class="skill-value" readonly>
<input type="number" name="attr_weapon_wq" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{nocrit=1}} {{title=@{character_name} tests weapon break}} {{subtitle=@{weapon_name}}} {{rolltarget=[[@{weapon_wq}]]}} {{rollresult=[[3d6]]}} {{base=@{weapon_wq}}} {{rolltype=3d6}}" name="roll_WeaponBreakCheck">
</button>
<input type="number" name="attr_weapon_atk" class="skill-value" readonly>
<input type="number" name="attr_weapon_def" class="skill-value" readonly>
<input type="number" name="attr_weapon_hm" class="skill-value" readonly>
<button type="roll" class="harntooltip" value="&{template:custom} {{color=harn}} {{title=@{character_name} attacks with a @{weapon_name}}} {{subtitle=With HM penalty}} {{rolltarget=[[{[[{[[@{weapon_aml} + @{weapon_hm} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}} {{Mastery Lvl=[[@{weapon_aml}]]}} {{penalty=[[[[(@{physical_penalty})*5]] + [[-1*@{weapon_hm}]]]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifier=[[?{Target Modifier?|0}]]}} {{desc=B(@{weapon_b}) E(@{weapon_e}) P(@{weapon_p}) F(@{weapon_f})}}" name="roll_weaponhmamlcheck" data-tooltiptext="Use this button to roll attack with included HM penalty">
</button>
<input type="number" name="attr_weapon_b" class="skill-value" readonly>
<input type="number" name="attr_weapon_e" class="skill-value" readonly>
<input type="number" name="attr_weapon_p" class="skill-value" readonly>
<input type="number" name="attr_weapon_f" class="skill-value" readonly>
<input type="number" name="attr_weapon_ml" class="skill-value" readonly>
<input type="number" name="attr_weapon_aml" class="skill-value" readonly>
<button type="roll" class="harntooltip" value="&{template:custom} {{color=harn}} {{title=@{character_name} attacks with a @{weapon_name}}} {{rolltarget=[[{[[{[[@{weapon_aml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}}{{Mastery Lvl=[[@{weapon_aml}]]}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifier=[[?{Target Modifier?|0}]]}} {{successdesc=B(@{weapon_b}) E(@{weapon_e}) P(@{weapon_p}) F(@{weapon_f})}}" name="roll_weaponamlcheck" data-tooltiptext="Use this button to roll a normal attack">
</button>
<input type="number" name="attr_weapon_dml" class="skill-value" readonly>
<button type="roll" value="&{template:custom} {{color=harn}} {{title=@{character_name} blocks with a @{weapon_name}}} {{rolltarget=[[{[[{[[@{weapon_dml} - [[(@{physical_penalty})*5]] + ?{Target Modifier?|0}]],5}kh1]],95}kl1]]}}{{Mastery Lvl=[[@{weapon_dml}}} {{penalty=[[(@{physical_penalty})*5]]}} {{rollresult=[[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]]}} {{Modifier=[[?{Target Modifier?|0}]]}} {{desc=wq @{weapon_wq}]]}}" name="roll_weapondmlcheck">
</button>
<input type="text" name="attr_weapon_note" class="skill-label" readonly>
</div>
</fieldset>
</div> The full code is on github ( roll20-character-sheets/HarnMaster3 at master · olafvantol/roll20-character-sheets (github.com) ) ; in the master branch there are still capitals in the name, in the avatar-portrait branch i've replaced them with all small.