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Dynamic light issue

There is some error in dynamic light? I am trying to set a map and the tokens doesn't respect the Dynamic Light Barriers Restrict Movement feature ON. Also, the token vision doesn't respect the barrier that I draw (green line)   Anyone can help me? Regards, Emerson
How are you checking what the token sees? Are you using Ctrl-L? That does not give you a player's view of a token. As GM, you will not be restricted by walls. It also looks like you used the freehand draw tool for making lines, but I think there have been issues with those lines not working properly in the past, so I'd recommend using the polygon/line tool instead.  You can use this trick to make it easier as well. Here's a checklist for vision settings: Make sure you are using Chrome or Firefox. Make sure you are set to only use either Updated Dynamic Lighting  or  Legacy Dynamic Lighting, not both. Token must have vision enabled. Token must be 'controlled' by the player who is checking vision. You should use a ' dummy account ' in order to see changes live/instantaneously when you make them as GM. There are other benefits as well (streaming, testing macros and other tricks, resetting the game URL). There needs to be a light source. Tokens always emit light from the center of the token -- in LDL it comes from a small point in the center of the image, and in UDL it comes from a circle that is some small percentage of the image size -- so if you set the map image as a light source, you'll get some funky behavior. Token and light source need to be on the correct layers. Make sure you don't have a Fog of War/Permanent Darkness layer on. Make sure you don't have Advanced Fog of War/Explorable Darkness blocking vision. Page 'Cell Width' settings can have an affect on a token's vision, especially if the 'light multiplier' is set to something other than 100%. Switch the Cell Width to '1' and see what happens. Check random other page settings, such as 'Restrict Movement' 
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Edited 1626289725
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Re: freehand lines. I believe that they and circles are now supported, but in moderation. It is my understanding that this is being worked on. Use poly lines when possible.
Hello all, Using Crtl L my token respect the restrict movement. Also, I reduce the JPEG used on map (from 2MB to 360KB) and the page respond better. Now it`s working. Thank you for the help.