okay, so i am working my way through setting up an adventure (as a gm) trying to set up a macro mule to simplify my life in any future sw pathfinder (or whatever other world) i get suckered into. usually when i do this sort of thing, i try to make it very easy on the players (or myself.) in this particular case, i have an ability for swallow whole, which prompts the players to roll evasion, complete with a clickable chat button that they can click which will ask them to pick a target, and then roll an agility-2 (hopefully with all appropriate modifiers). pass/fail is fine, because that is how evasion usually works, i believe. i went with target over selected, so that i could use the same macro for npcs who need to evade for whatever reason. Ideally, i will include buttons like this in the powers that allow saves, so that the power use will prompt a pc to make a save, or a pc to choose a npc and automatically roll the save. right now i am using a default template, and am most of the way there (still need to build in hindered, i think), but if i can make it look better than that, i would rather do so here is Swallow Whole: /desc Swallow Whole /desc With a successful bite attack, the victim must make an [Evasion](~GM|Evasion) roll or be Swallowed Whole. At the end of the creature's subsequent turns, anyone swallowed must make a Vigor roll at –2 or take a Wound from the crushing gullet and acidic bile. This continues until they're freed or perish. /desc If the creature is Shaken or Wounded from the inside (ignoring its Armor!), everyone inside gets an immediate Athletics roll to escape. If the monster is Shaken or Wounded from the outside, the escape roll is made at –2. /desc Appropriate Tests (GM's call, such as pepper in the nose, extreme nausea from a spell effect or poison, etc.) might cause the beast to cough, sneeze, or vomit. This gives everyone inside an Athletics roll to escape.