The Aaron said: Since rolling dice is asynchronous, this ends up being: !group-init Request dice roll !group-init --sort Sort turn order Dice finish rolling Add turns and change values. I think there's an auto sort option, I need to look into it. You could also probd my use the delay script. Well, here is a mystery for you... It always (as far as I remember anyway) sorted the initiative order in one of my games. There was a dice modifier set, but no tie-breaker. I was testing with 4 characters to make sure I hadn't imagined it, and it sorted every the time, no problem. There is another game that I tested that didn't sort. There was a tie breaker set in that game, but no dice modifier. I didn't pay much attention to it sorting or not during play, just because I run that game a bit differently (different game systems). I went into the game that was sorting, gave it a dice modifier, and it quit sorting. I took the modifier off and it still won't sort... That game has some age on it, so did GroupInitiative autosort before at some point? Maybe it was a holdover from an older version? Somehow I had a game where GI was sorting initiative with the roll... and now I broke it! Edit: I found another game (a one-shot) that I ran over a year ago. It autosorts with the initiative roll as well.