Group
Requirements
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The biggest thing is that you must be a hardcore Dragonlance lover,
enough that you know about its history, peoples, and religions.
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I haven't DMed in years, the first couple of sessions will be me
getting used to stuff, as in, I may fudge rolls until I figure out
how to make a battle just right challenge-wise.
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No whiners and rule- lawyers .
For me, the story is most important and sometimes rules get excepted.
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The session is Fridays from 7pm-10pm CST. This will be a long game,
please make it a priority. I'm looking for 4- 5
players, we'll play with 3 if one is ou t .
I plan on making the sessions based on the
characters’ stories ,
so it'll really throw in a wrench if that character can't be there.
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It'll be straight out of the Player's Handbook, no extra stuff,
although I'm not adamently opposed if you can sell it to
me ,
but know that there's a 95% chance I'll shoot it down. I'm going for
basics here.
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This is story oriented, not maximize your character battle
oriented .
Be your character, have fun with their flaws and low ability scores,
do what your character would do, not what you would do in building a
person.
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Classes/ race/everything
must align with the Dragonlance universe.
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Because I like to keep people on their toes I change things about
creatures in the Monster Manual. AC, to hit, damage, special
abilities, are all subject to change by me. There will be battle
(unless you purposely find a way to avoid it) in every session, this
game isn't about being the best role playing fighter and winning,
it's about role playing your character and the story.
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Everyone must be good (alignment). There
will be group dissension based on the story and disagreements but the
overall goal of every player should be being a good, helpful group
member.
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This should be obvious but it's not what you know, but what your
character knows.
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I use roll20 and Discord voice.
Game
Premise
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It will be set on Krynn a couple of decades before the Cataclysm.
Meaning civilizations
are at their peak ,
religion is flourishing, Knights of Solamnia are in good standing
and, as
much as they ever were ,
so are the wizards of high sorcery (although
still distrusted) .
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Extra classes available
to play :
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Knights of Solamnia: Knight of the crown is a basic warrior, knight
of the sword
would be a War Priest, Knight of the Rose would be a paladin. All
start as their perspective class in the PH and start as Knight of the
Crown and move up. So if you're shooting for a knight of the rose
you'd start as a knight of the crown with all paladin powers for that
level.
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You can be a Kender Handler but know that the DM will be "handling"
for you, as in, you'll find random things in your pouches that you
don't know about. Also, be prepared to spend time in jail and getting
in trouble with the authorities and it may make it hard for the
group, but I'm up for giving it a try.
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Renegade
wizard and/or sorceror, I was debating this, but if you can sell it
to me, I’ll allow it, but it’ll probably breed trouble for the
group like the handler class.
Application:
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Fill out the classes and races you're willing to play in order of
what you want the most.
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Discord name
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Are you 18 or older? If under 18 please list your age.