In my Savage Titanfall game, I use the Dealer script to deal out bennies (akin to D&D Inspiration) and Adventure Deck cards. But I also just started using the DealInit script, which is special script for Savage Worlds games. It deals "custom item" (cards) to the Turn Tracker (Savage Worlds uses playing cards for initiative). Any time I call the DealInit script, the Dealer script thinks I'm talking to it. For instance, giving the following DealInit chat command: !deal-init --deal2chat Causes the [Dealer] script to complain: Every !deal-init command causes this error from Dealer. Doesn't break game play, just makes the chat column "noisy".