In particular I am using it for changing a token's light source (view range) when they enter a darkness spell. As of right now I can't really do anything about a player's magical light if it is only invading a part of a darkness spell (thus creating dim light) but I thought it seemed like a check could be done if a player's token gets within 20 feet of a darkness token and then their light source drops to almost nothing, and goes back up when leaving that range.