In a world where warnings from the gods went unheeded their
divine wrath was made manifest. A fiery mountain thrown down from the
heavens ravaged the landscape. Those few who survive now face war,
pestilence, famine, and death. Most will perish, but a few will
thrive and forge their destiny.
The Age of Might
has ended. Now is the Age of Despair. Technology has been thrown back
to the stone age. Trade routes are no more. The few cities left are
closed to all on the wrong side of their walls.
This campaign is set
in Krynn (Dragonlance see
<a href="https://www.dmsguild.com/product/162788/Dragonlance-Adventures-1e?src=hottest_filtered&filters=0_0_45354_0_0_0_0_0" rel="nofollow">https://www.dmsguild.com/product/162788/Dragonlance-Adventures-1e?src=hottest_filtered&filters=0_0_45354_0_0_0_0_0</a>
for details) in a refugee camp during the year 0 AC (After
Cataclysm). This campaign is currently at level 4 and is intended to run to level
20.
* Adoptable balance
between the three pillars (Combat, Exploration, and RP)
* sandbox game
* Level 4 character
* Standard 27 point
buy
* Rest
Variant—Gritty Realism
For more details:
<a href="https://app.roll20.net/lfg/listing/295175/chaos-and-pestilence" rel="nofollow">https://app.roll20.net/lfg/listing/295175/chaos-and-pestilence</a>
If you interested in playing, then simply reply to this topic or
send me a private message that answers the following questions:
Why are you interested in this
campaign?
What's your play style?
What can you bring to this
campaign?
What are your biggest strengths?
What are three traits great
players have?
What drives a good campaign?
What questions do you have for me?
Is there anything else you would like to share?
Thank you for your time and interest.
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