Hi everyone, I have some macros set-up to set various kinds of light for my players (torches etc.) which use roughly the following syntax for each "item": |Sunsword 30,!token-mod --set has_night_vision#0 --set emits_bright_light#1 --set emits_low_light#1 --set bright_light_distance#30 --set low_light_distance#30 My players recently found a Sun Blade and I wanted to represent the difference between the "Sunlight" it emits and normal lighting. I have been trying to use this using the lightColor key that was added in July thusly: We added a new API key for Graphics, ‘lightColor’ which takes a hexadecimal color value i.e ‘#FF0000’ for red I have tried using this syntax (just adapting my original) but it doesnt seem to have any effect on the color: |Sunsword 10,!token-mod --set has_night_vision#0 --set emits_bright_light#1 --set emits_low_light#1 --set bright_light_distance#10 --set low_light_distance#10 --set lightColor#FF0000 Does anyone have any idea what I am doing wrong? P.S. As a bonus question... does anyone know what the hexadecimal code for transparent (i.e. no color) should be?