
Saturday 2200 EST. Looking for 4-5 players to embark on a horrific story of intrigue, betrayal, and perhaps even heroism. This is a story focused campaign, meaning heavy on the RP with combat which requires more forethought then just hit and cast spells. The clever adventurer will thrive, or the very lucky. Set along the Sword coast, the god/dess have turned their backs on the world, wizards are all but extinct, and the 'Rot' has ravaged the land making friends of enemies and enemies of friends. You are tasked with bringing back the goddess of life who perished while trying to aid morals more than 200years ago. Open to all levels of experience from below zero to those who were rolling d20 in the womb. Please note that this adventure uses the PHB as a suggestion not as set in stone rules. Paladins cannot be PCs, (no artificers, warforged, or changelings), wizards are discouraged unless your RP level is high because the world is hostile towards them. Please message if interested or if you have any questions. As with any other game hate to hate is unacceptable. Hating life cleric because you are a necromancer who severs a death patron is all good. Hating a male player playing a female character will not be tolerated nor will anything like it.