First of all, thanks to all the great work from people on this site, from whom I have been able to borrow and adapt code using my minimal programming skills. I've set it up that the target of Hunter's Mark gets the archery-target status marker. (TokenMod) I also have macros that roll to attack, check if the attack hits and applies damage to the target if it does. (ScriptCards) What I am looking for is for the damage part of the attack macro to add an extra 1d6 of damage if the target has the archery-status marker (e.g. --=Damage|1d8 + @{selected|strength_mod} [STR] + [[(@{target|sm_archery-target})]]d6 [H MARK]). I tried code from The Aaron (<a href="https://app.roll20.net/forum/post/7826678/is-it-possible-to-read-the-value-of-a-token-statusmarker-from-a-macro" rel="nofollow">https://app.roll20.net/forum/post/7826678/is-it-possible-to-read-the-value-of-a-token-statusmarker-from-a-macro</a>) from two years ago. However, as The Aaron noted: "Note that this only works on characters that are controlled by someone. If you need to do it for NPCs, you should set yourself as the controller on them. so that it will get the attributes created and maintained." Is there anyway to do this? Thanks, Bill