Hello, I've pitched, played, and ran a myriad of games at this point, and want to try something a little more... Personal. I'm Looking for a player or two to be the focal point of a campaign designed around their characters. This may require you to put quite a bit of effort forward in both character design and carrying the weight of decisions and dialogue. However, i do feel it would provide players looking to fulfill that story arc itch with an opportunity to be a part of something more intimate and personalized. I as a GM love focusing on all aspects of a character, from the mundane relationships to the life and death struggles. I enjoy creating those gripping moments that actually have weight and meaning to not just the character, but the player. I do tend to gravitate towards the darker toned stories, with a bit more mature subject matter. so i ask that anyone interested please be over 18. Below is some basic information that might be pertinent, for any other questions or if you're interested please send me a message on discord so we can chat. Neon Icon#9586. System:  Currently i have the most experience with City of Mist, but am open to others Location:  Discord for voice, no video, and Roll20 for visuals and rolling Genre: Neon Noir, with a dash of mysticism and slice of life Setting: A fictional homebrewed metropolis in or close to the near future.  Open Days: Monday-Sunday open to a more lose schedule that changes from week to week, but would prefer a static schedule. Time: Anytime after 4PM EST on the weekdays, and anytime after 12PM EST on the weekends Session Length: More than likely 2 in a half to 3 hours Campaign Length: May do a shorter trial, but generally 6 months are how long my campaigns last GM Style: I offer NPC handouts, as well as location handouts with pictures, While I do narrate, and provide voices for NPCs i also provide picture collages for locations you currently are in to give a feel of the area. I love dialogue, and it tends to take up most of the session, combat is deadly and will hopefully always have a narrative stake in it. However, it isn't something i would say happens every session.  I enjoy players who have an idea of what they want to do, and go for it. I am a reactionary GM so, I love bouncing off of what you're doing, creating conflict and hopefully telling a good story. So, you will have a lot of agency and will more than likely steer the game style in the way you want to play. There is a more detailed pitch of my style in my bio if any are curious.