level 2 cleric shouldn't be too overpowered. I'm kind of afriad my monsters are too powerful, so an overpowered healer would be good. I assume your cleric was built to heal, not to deal? in either case, I'd be happy to add you to the campaign. Just message me your sheet preferably in the following format with an additional description of anything houseruled or not included in the PHB or PHB2:
Generic Healer, level 1
Dragonborn, Cleric
Build: Devoted Cleric
FINAL ABILITY SCORES
Str 16, Con 10, Dex 10, Int 11, Wis 14, Cha 18.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 10, Int 11, Wis 14, Cha 16.
AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Religion +5, Arcana +5, Insight +7, Heal +9
UNTRAINED SKILLS
Acrobatics -1, Bluff +4, Diplomacy +4, Dungeoneering +2, Endurance -1, History +2, Intimidate +6, Nature +2, Perception +2, Stealth -1, Streetwise +4, Thievery -1, Athletics +2
FEATS
Cleric: Ritual Caster
Level 1: Combat Medic
POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Cause Fear
Cleric daily 1: Beacon of Hope
ITEMS
Ritual Book, Chainmail, Morningstar, Holy Symbol, Adventurer's Kit
RITUALS
Gentle Repose