What you sent me looks good, but appears to be set up as "ability is active until resource pool is consumed, then hide ability" if im not incorrect. what im looking to do is Basically for a character state transformation i have a main macro which calls buttons for 2 other macros "on" and "off". the "on" macro does an FX command, uses token mod to switch the rollable token side, and adds a condition from combat maste. the "off" macro does an FX, switches the side back and removes the condition. i would like to have it so when the on macro happens, the main weapon ability is turned off and the augmented is turned on, with the reverse happening for the off macro.