With the short battle blowing their chances at a stealthy entrance, the Fireblades move down the corridor toward the descending staircases. At the top of the stairs, they can hear the echoes of a conversation in Common. A distorted voice, clearly in pain, cries out for mercy. "Pleeeeeease! I'm begging you, pleeeeaaase!" In a thin, condescending tone, another voice calmly says, "This is your mess. It was your foolishness that lead them here. You were instructed to conduct raids on Peak Farm..." "Peak Farm has a small army of guards! Fireblade was virtually undefended. I did not think-" "That's correct," the calm voice interrupts. "You didn't think. You were supposed to follow instructions -- not think. And now, because of your actions, this sanctuary is compromised . There are six adventurers coming down the stairs right now." The party rounds the corner into a small, stone-walled cavern with a set of double doors opposite them. The doors are standing open, and inside, they can see a large, well-lit circular chamber. Three more of the fleshy demons can be seen guarding the door, while a few humanoid figures stand in the depressed center of the room. The calm voice belongs to a human man, standing atop one of the four daises. He wears dark hooded robes that seem to flow around him independently of the still air. He carries a dark-stained wooden staff, and an ornate blindfold covers both of his eyes. The distorted voice belongs to something else. A mass of twisted shadow sits imprisoned in a whirling ball of energy that hovers above the center of the room. The group catches the flash of yellow eyes within it. The calm voice speaks again. "This is your mess, Duar'ken. Clean it up." He slams his staff into the ground and the ball of energy peels off of what was and is Duar'ken and moves to surround the dais that the human stands on. He stands there, watching and waiting. The shadow turns, glaring down at the intruding group of adventurers. Its yellow gaze centers on Thezra. The two axe-wielding men move down into the central basin of the chamber, waiting for the party to make a move.