Kaed seizes Thezra's arm with a smile. "It is on you and Akiran to protect them now," he says. He releases her arm and nods. "But I will need to attend this orientation. I don't know how to leave this place yet." He chuckles to himself as he gestures at the white walls around them. The Fireblades find their orientation after some helpful directions from one of the half-elves they had seen sparring last night. A human with a lithe form, bald head, and androgynous face with a long blade slung over their shoulder introduces themselves when the party is gathered in a corner of the main hall. Other adventurers mill about. Some look as if they are preparing to head out on a job, some look like they're coming back. A few throw friendly greetings and half-joking insults at one another. "I am Nycon," the human says. "Welcome to the Wayfarers. I'll be taking you on a tour of the guild's facilities here, as well as showing you the secret entrances to the guildhall. Follow me, please." Nycon shows the party about the guildhall proper. The facilities are quite complete, with several workshops full of tools for a massive range of activities, like alchemy, enchanting, stone- and jewel-cutting, as well as a fully functional forge. "The forge," Nycon says, "Is an ancient Old Tollanian relic. When the guild claimed this ruin as its home, we found a few embers still burning within. We rekindled that flame and it has not gone out since. It is called Malleaternum -- the 'Forever Forge.'" The party is shown three secret entrances to the guildhall. One is outside the city, down a long tunnel that the party traverses by train -- an elementally powered device pushes a cart down a set of rails that run the length of the tunnel. Once at the other side, they ascend a short staircase that takes them to what looks to be a dead end. "Vale," Nycon says, and the rock of the dead end becomes transparent, revealing a waterfall and a small pool that turns to a stream at the opposite end. Nycon steps forward through the stones and the waterfall parts to let them pass without being soaked. They also step all the way across the pool on stepping stones that rise out of the pool's depths. Once the party is all on the other side of the pool, the stones have become solid again, the waterfall's part has disappeared, and the stepping stones have sunk back beneath the surface, Nycon says, "Ave." The stones rise up, the falls part, and the stone becomes transparent. Heading back into the tunnel, the party takes the train back to the guildhall to see the other two entrances, neither of which are as extravagant. One is hidden in a mausoleum in the northern part of town, the other in well behind an abandoned home near the Amber Market. Both require that a Wayfarer's Coin be inserted into a slot in the wall, and coins are distributed to the party. Nycon then takes the Fireblades to the main hall, where they find the job board. A piece of the wall seems to act in much the same way that Timm manipulated the wall in the party's suite to become a symbol, except this one displays strings of Common, which look to describe various jobs. "Looks like you have your pick," Nycon says. "Thus concludes our tour. I'll be nearby if you have any questions, but I'll leave you now to examine the board." The board displays three jobs at the moment. A cult of some sort have taken over one of the roadside temples on the road to Dragonvale Harbor. Reward: 300 gold pieces When: ASAP! A shipment of valuable raw ores requires an escort to the dwarven settlement of Dragonvale. Reward: 75 gold pieces When: Caravan Master wishes to leave on 34 Setum. A group of archeology students from the Heartlands Institute needs an escort to and from a Tollanian ruin. Reward: 100 gold pieces When: 1 Septum