This game will require payment to the Game Master at a
rate of US$15 per weekly session, due at the start of the session, through a 3 rd
party site. Roll20 is not responsible for any payment transactions and cannot
enforce any private arrangements.
An epic adventure spanning 20 levels of play is about to begin.
A journey that can only end at the depths of the Abyss, where the Prince of
Demons must be dealt with for one final time. There will be many steps along
the way, however, before our heroes are ready for that final confrontation.
Demogorgon's madness - like his tentacles - has a long reach, and it has been
spreading across the material plane. Our heroes will have to prevent an
apocalyptic war in their home world before they can turn their attention to the
Sibilant Beast's own domain. Between investigating and sabotaging the twin
cults of the two-headed Demon Prince, seeking sacred relics of legend, and even
gathering allies from across the infinite planes to join in their assault, this
ambitious storyline seeks to highlight many of the classic aspects of D&D,
not just from 5th, but previous editions as well.
This is a long-term campaign, played weekly at the same time,
through Roll20 and Discord. Players will have access to the Roll20 compendium to
create and level up their characters. While the campaign is projected to reach
the epic tier of play, we will begin at level 1, making it suitable for
beginner players.
The campaign will include many different styles of play, and
players will have the opportunity to make character decisions that will weigh
the balance of the campaign towards exploration, combat, or diplomacy.
Inevitably, a campaign that reaches the epic tier, changes its focus away from
the minutiae of travel complications and mundane traps and onto epic
confrontations in supernatural terrain and death-defying stunts. The style of
play will develop accordingly.
In terms of content, the campaign is so large and ambitious that
it is difficult to give a concise warning about what sensitive subjects might
come up during play. However, madness and subjects of mental health are bound
to come up because of the nature of the villain. It should be understood that
the game is not trying to simulate or even to comment on real world mental
health problems with its simplistic madness mechanics. During our first session
we will discuss our personal expectations and preferences, and everybody will
have a chance to place limits on subjects they do not want to be included in
the game. This is not a final list - we can always take a break from the game
and discuss these things out of character to make sure everybody feels safe
before continuing the game.
See the Roll20 listing at: <a href="https://app.roll20.net/lfg/listing/310555/demogorgon-must-die-an-original-5e-campaign" rel="nofollow">https://app.roll20.net/lfg/listing/310555/demogorgon-must-die-an-original-5e-campaign</a>
Finally, if you would like to get in touch with any questions,
you can find me on Discord as magicinitiate#4816. I look forward to hearing
from you!
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